
This process repeats, until the millions (potentially billions) of addresses in the initial memory snapshot, are eventually whittled down to a handful, or even 1, and once the correct address has been identified, it is then possible to change your in-game money to whatever value you want! Back in Cheat Engine, you then scan for the new value, being $20’000, and Cheat Engine will check all addresses captured in the previous scan for the new value, and remove the ones that no longer match up. After buying something in-game, that initial $25’000 has changed, and is now $20’000. Your first scan will snapshot every memory address that currently holds the value of $25’000. Say you are playing a game and currently have $25’000 in-game. These techniques revolve around "snapshotting" the game's memory at various stages in order to filter down a specific value that you can manipulate. One of the most common GamePwn Techniques is Memory Manipulation. A lot of GamePwn techniques can also be utilized to find exploits in-game, such as integer overflows. There is a lot of technique overlap with infosec, such as reverse engineering a game to understand how certain things work, and then the GamePwn part would be to engineer a cheat that can change how that thing works, to the way you want it to. GamePwn is an extensive, and very interesting field.

Whether that be via an exposed Mod API or Framework, binary modifications, memory manipulation, packet interception and modification, etc.


A utilization of various techniques to interact with and modify video games.

GamePwn at its core is a really straightforward process. From simple button press combinations that trigger built-in cheat codes, to elaborate, fully automated bots, that can quite literally play at a competitive level. As games evolved, cheats evolved with them.
